By John Butterfield, David Honigmann, Philip Parker
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Extra resources for Blood Feud of Altheus (Puffin Adventure Gamebooks)
For example, use ships of the line, with their heavy guns and poor maneuverability, against enemy ships of the line. Use frigates and smaller vessels against vessels of their own rates, and to attack and defend merchant convoys. Their speed allows them to maneuver better, but they can’t outgun ships of the line. • Raking inflicts devastating crew casualties: One ship brings its broadside across the bow or stern of another while firing its guns in succession. Often this sends cannonballs rolling the length of a ship, causing tremendous crew casualties.
You can fool your opponents in a number of ways. If you switch to full sails, they’ll conclude you’re about to flee or make some other maneuver requiring substantial speed. If you then execute a move that could have been done under battle sails, you force the enemy commander to rethink his or her response, and possibly lose some advantage for a moment. Bring your squadrons into formation for a rake, then break formation to mass on sections of the enemy line and exploit your temporary numerical superiority to parts of the enemy fleet.
Com Prima’s Official Strategy Guide mast: Ships of the period had up to three upright masts and a bowsprit. For game purposes, a vessel with only two masts has no mizzenmast. A vessel with only one mast has no mainmast or mizzenmast. Foremast Mainmast Missomast Bow sprit missed stays: A ship’s failure to come about while passing through the wind. This situation usually led to the ship being in irons. Most crews were skillful enough to prevent this, but it could result from battle damage. mizzenmast: The after-most mast in a two- or three-masted vessel; the third mast in a vessel having four or more masts.