By Herbert Kohl
For starting and complex programmers. learn how to application in uncomplicated if you paintings together with your personal Atari four hundred or 800. Play many tough academic video games and find out how to create your personal.
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Extra resources for Atari games and recreations
All it requires is some simple modifications of the program for numbers from 1 to 10. If you have found it hard to follow this argument, don't give up. Here is a picture of what is happening. Always try to draw a picture of what you are doing with a program if you feel that you are getting lost. A program can be diagrammed, and drawing is a powerful programmer's tool! RND(l) gives numbers here to a maximum of 10 decimal places of accuracy. 99999999. 99999999 INT(RNO(1} *10} drops off the decimals and picks out the integers from 0 to 9.
Every time you want to change X you have to write a new program just as you did above. In order to simp li fy things (and the computer is excellent at simplification once you get the hang of it), there is a statement in BASIC that lets you put a different number va lu e for a variable into the computer whenever you choose. The key word is INPUT and it means just what it says: Put something in. That something, when it is a number, is usu ally designated by some variable nam e li ke X or Y or Z. Thus, INPUT X means that the computer will hold a space in its memory for X, the numb er you put in.
If you press and hold down the X key , for exam ple, you will get repeating Xs all across the screen. This feature may be used to speed up editing with the cursor control functions as well . For example, try the following: Press and hold down the [CTRL] key, and with your other hand, also press and hold the [-+] key. This is a quick way to relocate the cursor on the same line. Now, do the same thing with the [t] key . This is a shortcut for relocation of the cursor key on a different line. There are two more special keys that can be used with [CTRL] for editing your program.